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NiGHTS: Journey of Dreams (Wii)

NiGHTS: Journey of Dreams (Wii)

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From: Sega
Category: Video Games

List Price: £39.99
Buy New: £7.50
You Save: £32.49 (81%)



New (24) Used (6) from £7.20

Rating: 4.0 out of 5 stars 5 reviews
Sales Rank: 2780

Platform: Nintendo Wii
Genre: fantasy-action-games
Rating: To Be Announced
Media: Video Game
Age: 11 - 18 years
Operating System: Nintendo Wii
Shipping Weight (lbs): 0.4
Dimensions (in): 7.3 x 5.4 x 0.6

EAN: 5060138434417
ASIN: B000RWA92A

Release Date: January 18, 2008
Availability: Usually dispatched within 1-2 business days
Condition: Brand new game, still in celafane packaging. Will dispatch quickly

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Customer Reviews:

5 out of 5 stars Nights Into Dreams   March 26, 2008
T. Shields (UK)
It's fun making the character Nights fly through the stages.
I remember this game from Sonic Adventure DX when you go to the Casino stage as Sonic. The character is quite like Sonic only he can fly. The levels are stunning and very colorful. I hoped this game would come out so I could play it and make Nights fly.I can use my Gamecube controller on my Wii.

I give the game 5 stars!



1 out of 5 stars HUGE Disappointment   March 17, 2008
Peter Hudson (Derry, Northern Ireland, UK)
2 out of 4 found this review helpful

OK so I never owned the original game on the Sega Saturn, but my best friend did and I used to play it sometimes when I was at his place. I LOVED the original so much I nearly bought a Saturn just so I could get the game.

Like all the fans I have patiently waited for a sequel for years and finally one has been made, but wait. This is NOT a proper sequel. What I mean by this is that there are barely any sections of the game that are like the original game in terms of gameplay. The only parts that are similar to the original are the boss battles, and the first mission of each area. And even with that said only a couple of the boss battles play in the same way, and the first stage involves you chasing around after a bird to get a key instead of collecting the blue orbs.

But to be a bit more structured:

GRAPHICS:
One word, HORRIBLE. the character models are poorly animated. The texturing is rough, and the whole thing feels a little shoddy. The only good aspect of the graphics are the scenery looks very pretty most of the time when you are flying around. But even by Wii Standards, the graphics are poor.

SOUND:
Music is great, and there are some musical themes from the original game which is a nice touch. Voice acting is painful to listen to. They all have these horrible fake english accents and the lines are poorly delivered. Sound effects are ok, most effects return from the original.

CONTROLS:
This is where I was dissappointed the most. To begin with, there are two control schemes. One where you use the wiimote to point in the direction you want nights to go and the other where you use the 'Classic' controller in the same way as in the original. The first method (the Wiimote) is completely unusable because of the way the camera moves so I had to use the controller. This is much better, and feels much more like iet did when playing the original. The only problem with this is that the stick on the controller sits in an octagonal opening, this means if you push the stick all the way in any direction, it is forced into one of the 8 main directions so you dont really have propper 360 degree movement. In a game like this, it is particularly annoying.

GAMEPLAY:
This is where I am the most confused. Why make a sequel to a game which has none of the original gameplay that made it great. The original had the same mission structure. Fly around collecting blue orbs, take them back to the big bubble thing, repeat three times, fight the boss. It was a little repetitive, but it was so much fun you could have done it forever. So why hasn't that been included in the sequel. The first mission you play in an area has you chasing birds to get keys to the big bubble thing but thats as close as it comes. The following missions are RUBBISH. Missions where nights turns into a rollercoaster car and you have to chase another car. Missions where nights turns into a boat and you have to ride down a river. WHAT !!!!!! It wouldnt be so bad if these missions werent so horrible to play. They've even managed to jam in some of the worst platforming sections Ive ever seen in a game ever. Having said that, the flying sections are still quite good and do remind you of how it felt to play the original. So its not all bad.

STORY:
I dont even know what to say about the story. I think if I even attempt to explain the nonsense that strings together the rubbish levels, my brain my try to suffocate its self. Needless to say, theres no justifiable reason to sit through the dreaddful cut scenes between levels. Thank god you can skip most of them.

OVERALL:
The problem with this game was that it was let down by the Wii. It should never have been made for the wii. They should have moved to either the PS3 or XBOX260 and gone all out on the graphics and kept the gameplay the same as the original.

I cannot; even as a fan of the original, reccommend getting this game for any reason. I would however wait. There is a remake of the original game coming out for the PS2 soon. Its out in Japan, but there is rumour that it will be making its way to american and european shores this year. Get that instead.



4 out of 5 stars A big let down for fans, but a unique experience for the new.   January 27, 2008
C. O'Connor (Birmingham, UK)
2 out of 3 found this review helpful

Nights originally made its debut on the SATURN (yes the console that few bought, and even fewer bought the game.) Unfortunately, whilst you will find a lot of elements from the original game, the overall formulae has become diluted.

Nights sees you, as one of two children, who in their dreams enters dreamtopia, and can then merge with Nights, the main character of the game. In this form, you'll fight against the hordes of Nightmares. Sounds OK. It is, but the cutscenes are irritating, explaining every tiny little detail from the different orbs, to the little creatures lurking around and they cant be skipped. This is made worse by poor voice acting.

The game itself sees you flying (you can use either a Gamecube controllor, remote, nunchuck or virtual console control,) through rings and orbs to make links in certain ammounts of time. This was the original premise, and this comes with beautifully unique, intricate maps dripping with detail and character, like in the Crystal Castle area, when you fly through rings reflected in the mirror, to changing perspectives in the first area to fly forward. At the end, you face a boss, killed in the original by catching it in the right place and then boasting off, but in this, you'll nide to fly in loops to destroy balloons.

However... They have added a lot more to this, mainly diluting the experience. You have platform sections involving the children. This is poor. All they can do is jump and throw orbs in a predetermined direction, and there are mini games involving collecting water blobs into one big blob, and trying to make a massive link. On the whole, I feel they take away from the game. Thankfully, the creative tunes that made the original are still there, although the children butcher the original theme song at the end of the game.

As an additional note, the game also responds to the weather outside and the date in your own nights area, which you can have others visit, this isn't really great. Secondly it allows you to put your scores online. A nice online touch, but online play would have really made the game special.

Whilst the game itself is excellent (the flying, linking, fighting boss bits anyway) the rest seems to just negatively affect the rest of it. Great for beginners who will find it unique (if they can trudge through awful cutscenes) but for fans it will be a let down.



5 out of 5 stars Long awaited. A must have for the original Sega Saturn fans! *****   January 23, 2008
7thinice (bracknell, berkshire United Kingdom)
5 out of 5 found this review helpful

If you are a fan of the original Sega Saturn release of Nights or, even if you have never played Nights before you are in for a pleasant surprise.

I bought this game for the Sega Saturn 11 years ago and have been waiting for the next installment since then. Finally I now have the chance to play again with the latest release on Nintendo Wii. Wow! It is even better with amazing graphics and the game play is sublime. If you are the sort of game player. (like myself) who prefers the more soothing games which make you feel relaxed and calm after a hard day at work. This game is for you.




4 out of 5 stars Sega's Cult Classic Returns After 11 Years Of Silence   January 15, 2008
michael myers
10 out of 14 found this review helpful

NiGHTS: Journey of Dreams is a long-awaited sequel. Any game that has taken over a decade to come to fruition (cough* Duke Nukem Forever) inevitably has alot of hype to overcome, and the latest game from Sonic Team USA doesn't quite meet the expectations heaped upon it. That being said, this is still one of the best games the studio, and SEGA in general, have put out in quite some time. If you ever wanted to play NiGHTS, or loved the original and have been looking forward to this sequel, don't let negative reviews turn you away - play this game. If however, you were expecting perfection, you'll be disappointed.

In NiGHTS 2, the familiar and unique 2.5D flight based "platforming" returns, and once again, it's unlike anything else in the industry.Alot of reviews are saying the analogue controls are a little off thanks to the octagonal cutouts surrounding the analogue stick, having only played the original with the standard saturn d-pad however NiGHTS 2 feels perfect to me i had absolutly no problems what so ever.

Unlike the original NiGHTS there are now filler levels Put in there to extend the length of the game. The filler takes the form of the additional levels in each world. Each world in Journey of Dreams have 5 levels; the first is always a traditional romp through the stage, and the last a boss fight. The rest can be whatever Sonic Team felt like implementing, and some of this can be some unfortunate stuff. Challenges range from pushing water drops into a massive floating bubble, to flying around in a literal circle collecting those stupid little NiGHTopians, to a top-down maze type area and light platforming featuring the "Visitors", Will and Helen. Some of this stuff is flat out terrible; you could easily take out the content like the aforementioned Water drop bubble thing and the collecting of Nightopians and the game would actually improve, at the expense of game length. Some of it is actually pretty fun; the top down parts are never as good as the 2.5D work, but they're engaging in their own way. The platforming too is more engaging than I believe it's been credited as. Sure the kids can only jump and throw 'Blue Chips', but thanks to some creative challenges like hitting switches to activate neon walkways and bridges in the Delight City World, it's actually engaging. Nothing to compete with Mario Galaxy certainly, but decent fun regardless. Because of the amount of filler, and the hit-or-miss nature of it, the game suffers, but not too bad. This is an old school game in every sense of the word. You'll come back to get better at the traditional levels, not to play a bizarre and unpolished river-rafting level. The good stuff is so good, that these become a non-issue.

NiGHTS's succeeds again because of it's visuals and audio. Sonic Team Japan delivered a fantastic Wii title technically in Sonic and the Secret Rings, and Sonic Team USA respects the tradition with NiGHTS Journey of Dreams. Put simply; the game is gorgeous. The art direction on display is sublime, and the execution nearly as good. Some of the geometry, such as the extremely flat ground (usually games have grass to break it up) scream of Dreamcast, but since most of the game involves flying, it doesn't come up as often as usual in Sonic Team's titles. The colors are great and the tech is wonderful; bloom lighting returns and is used to great effect, perhaps even better than in Sonic. And the rim lights/'hero' lights that surround the characters look great. The character models are pretty weak though; the people look like Team America/Thunderbirds puppets, and NiGHTS just looks weird - the byproduct of a creation process where everything was made from simple poly counts and terrible tech limitations. I suppose it wouldn't so bad if Sonic Team key-frame animated everything, but again they've fallen back on their motion capture stuff, so everyone moves with the grace of a grown man in a furry suit. Just like Sonic Adventure 1, 2 and Sonic the Hedgehog for the 360 and PS3. Not ideal, and once again, kinda freaky. Overall though, the game's a stunner, and will illicit look-sees from passerbys regardless of how powerful the Wii may be. Next to Metroid Prime 3 and Super Mario Galaxy, NiGHTS stands as one of the best looking titles on the system, easily (as does Sonic).

The music is sublime; Sonic Team always delivers in this respect, regardless of what you may think of the musical stylings of the Sonic series. The compositions in this game are wonderfully composed and extremely catchy. If you grew up playing classic Nintendo and SEGA games, then the soundtrack here will bring back many great memories. And if you're a Billy Hatcher fan, be on the listen for the Aqua Garden stage music - it may sound familiar:) Simply put, the music is wonderful.

If you are part of the Xbox/Halo Generation theres a good possibility this game is not for you, Nights:journey of dreams is for all those who have been waiting 11 years for its return and Sega fans in generial, for all those who failed to buy the game the first time around nows your chance to redeme your self although the game has it's flaws it also ozzes of creativity and classic Sega gameplay





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