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Coded Arms (PSP)

Coded Arms (PSP)

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From: Konami
Category: Video Games

Buy New: £28.99



New (2) Used (7) from £6.50

Rating: 3.0 out of 5 stars 12 reviews
Sales Rank: 6535

Platform: Sony Psp
Genre: sci-fi-action-games
ESRB: Teen
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 3 - 18 years
Operating System: Sony PSP
Shipping Weight (lbs): 2
Dimensions (in): 6.8 x 4.2 x 0.6

MPN: 26005
Model: 83717260059
UPC: 083717260059
EAN: 4012927060087
ASIN: B00083HJ5I

Release Date: September 9, 2005
Availability: Usually dispatched within 1-2 business days
Condition: Ships from U.S.A., to anywhere in the United Kingdom! Orders only take 7-10 days! We specialise in service to the U.K. and only ship airmail.

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Customer Reviews:   Read 7 more reviews...

4 out of 5 stars Addictive FPS   May 10, 2008
P.Davey (UK)
I think Coded Arms is a great game, if you can embrace it rather than dwell on what it doesn't do right.

Firstly, I have just played this because I wanted another PSP FPS other than Medal Of Honor and so I came across Coded Arms. Being a launch title and having mixed reviews I was skeptical but this is fantastic. People moan about the controls for shooters but I think Coded Arms has got it spot on with the default setting of moving with analog, looking with the face buttons and shooting with R. It works, and Medal of Honor used this same setup.

I love the fast pace of Coded Arms, it's very much just run and gun and shoot the hell out of the enemies standing in your way but it's alot of fun! It reminds me alot of Resistance for the PS3 and Halo in the sci-fi aspect. For a launch title it is very impressive with good graphics and range of weapons. You start with a pistol and gradually acquire other weapons like a sniper rifle, and shotgun and others. Grenades don't work very well but I can live with that. The AI in the game is pretty poor, but there is a nice range of enemies who will attack you in different ways but generally they are not a challenge.

The main point of Coded Arms is to get through the level to a blue gateway and onto the next level, but this is where it's problems come in. Gameplay is too repetitive no matter how much fun it is. You will start the level going through allies killing aliens and then eventually get to a big room where there are lots more around you to kill, and this is basically how it goes. There isn't really a story at all and this is disappointing. I do like the environments alot, they are industrial style warehouse look mainly and there is no variation to this, however the game's overall feel of being in a virtual world is fantastic, with lots of effects here and there on the arenas.

So despite it's problems I highly recommend Coded Arms for the PSP. It is alot of fun, easy to get stuck into, and not hurt by bad controls.



1 out of 5 stars A let down   January 27, 2008
Mr. A. J. Tully (Scotland)
I bought this game because I was bored and to be honest it didn't alievate my boredom. The controls are sluggish, the levels are dull and uniteresting and the bad guys take an age to kill which is infuriating and slows the game right down. I have over 30 psp games and this one is at the bottom. All in all a big disappointment. If you have to buy it make sure it isnt for a lot of money, I cant recommend it.


4 out of 5 stars Old school FPS   January 9, 2008
P. R. Hughes
After the initial excitement on PSP's launch, this game received a bit of a kicking from the press, who are jaded with the whole FPS genre and require something a little more than just "run and gun" to keep them entertained.

Me, on the other hand, I'm a simple soul. Run and gun does it for me nicely.

So Coded Arms has kept me entertained. The enemies are generally dumbish and while it's notionally a good thing that the levels are randomly generated, the reality is more prosaic - three or four roughly square warehouse-style rooms linked by a few corridors is generally the rule for each level.

But there are plenty of weapons, and the enemies are nicely designed and reasonably plentiful, if not exactly swarming around. Which is probably a good thing as they can dish out damage quite fast. Weapons are upgradable, so it's worth "escaping" levels to restart them in order to collect further power-up pickups, and the twitch shooting is sufficiently diverting that this isn't a chore.

I don't mind the PSP's control layout for FPSs, yes, there's no second analogue stick, but there wasn't one on the N64 either, and that didn't stop GoldenEye being a stonker. So Coded Arms plays fine.

This is akin to a "lite" version of a simple-minded FPSs like Quake, Hexen, Painkiller, or indeed Doom (which the simplistic cyberish levels remind me of, even if the baddies in Coded Arms don't have the zing of Id's wonderful demons).

And importantly the guns actually feel "beefy" when you fire them. In a game that's all about shooting it's good that they got the shooting right.

So then - I've had much more fun with this than I have with far more technically advanced (and better-reviewed) FPSs for the PSP. Syphon Filter, I'm looking at you. I don't want to hug a wall with one button, stab at another button for heat vision, wrestle with the analogue nub, lock on with a third button, and then fire a gun that sounds like a tin can being hit with a pencil with yet another button. I want to run into a big room and circle strafe like a loon while blazing away with a cybernetic assault rifle.

I'd packed this away for the best part of two years and dusted it off just yesterday, and it's better than I remembered, and considerably better than a number of more recent games on the PSP. I'll be watching out for the sequel.



1 out of 5 stars pathetic   May 22, 2007
trivium_rule (UK)
1 out of 2 found this review helpful

I bought this game as I was looking for an fps for my psp and at first It seemed quite enjoyable, this is until you get further into the game and it become extremely dull and repetitive. Overall I would say it's not worth buying, look elsewhere for a better game, don't waste your money!


2 out of 5 stars I thought that it would be good......but.............   January 1, 2006
Jasper Wong (Beijing, China)
7 out of 16 found this review helpful

........I was delighted when I was given my PSP, but one of the first games that I bought was Coded Arms. It was the first, and so far the best FPS game that I have seen. when I first started the game up, it reminded me of HALO for the PSP. However, when I started it up. For the first 10 minutes it was quite interesting and fascinating. However, once I got to the end of the training levels, I found out how monotonous it was. The levels are short and repetitive. Every level seems to consist of 5 things. Start, battle, walk around, battle the level guard, then step in the level teleporter to go on to the next level. The levels all seem to be in dark unatractive rooms and corridors, and there are no open spaces or large rooms.

Instead of picking up weapons or getting a weapons choice at the beginning, as you progress through the game, you unlock weapons making it extremely irritating at the beginning because the only weapon you can use is the pistol, which is quite useless. It takes ages to unlock cool and powerful weapons like the rocket launcher and the energy pulse.

But the controls are actually quite good. not too sensitive and not too unresponsive. It is miles better than the hyper-sensitive controls of Star wars battlefont 2, where it isd virtually imporrible to aim at an enemy and fire accurately, not to say kill an enemy. I still prefer the halo-default controls, but there isnt any way to change the controls on Coded Arms.

However Coded Arms is quite fun at times, which is why I gave it 2 stars and not 1. It also has a few interesting touches, such as: when you kill a creature or bot or bug, they dissolve into pixels, which is very appropriate because this entire game happens inside a virtual training program gone haywire (i.e. invaded by viruses and attack programs). I would say that Coded Arms is an ordinary FPS game. Not the most spectacular, fun, or interesting, but at least it is playable.


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