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Silent Hill 4: The Room (Xbox)

Silent Hill 4: The Room (Xbox)

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From: Konami
Category: Video Games

List Price: £39.99
Buy Used: £7.45
You Save: £32.54 (81%)



New (4) Used (15) from £7.45

Rating: 4.0 out of 5 stars 13 reviews
Sales Rank: 6634

Platform: Xbox
Genre: action-games
Rating: Suitable for 18 years and over
ESRB: Adults Only
Media: Video Game
Number Of Items: 1
Age: 18 - 18 years
Operating System: Xbox

EAN: 4012927030912
ASIN: B0001D1RYO

Release Date: September 17, 2004
Availability: Usually dispatched within 1-2 business days
Condition: Disc has some scratches which do not affect the performance of the game , case & instructions in good condition , PAL UK Game , send with-in 48hrs first class PLEASE READ BEFORE BUYING

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Editorial Reviews:

Amazon.co.uk Review
Survival horror games don't get the recognition they deserve in the wider world. Whereas CGI effects have done nothing but make horror movies less and less scary, ironically video games, particularly the Silent Hill series, have been showing filmmakers just how it should be done for years.

Irritatingly though the original PS one title remains the best of the series with the last two PS2 titles being little more than hi-res rehashes. The Room manages to shake things up a bit though, ditching the radio and flashlight gimmicks and adding twice the normal amount of side characters and a more involved fighting system. There's also a number of completely invincible bad guys and a new Resident Evil style limited slot inventory system.

The room in question, as you're no doubt wondering, is in fact the toilet. Playing yet another everyman character you wake up from a rather disturbing dream to find out that you're locked inside your flat and the only way out is through a gateway to hell next to the privy. Which almost sounds like a BlackAdder joke, but is unlikely to have you laughing after your first trip.

Within your flat the game uses a first person view, with the series' more traditional third person viewpoint taking over when you go through the portal. A series of weird lens filters and excellent (i.e. very unpleasant) sound lends a real otherworldly feel to proceedings, so that when things do choose to go bump in the night at you, you end up being very scared indeed. --David Jenkins


Customer Reviews:   Read 8 more reviews...

5 out of 5 stars Terryfying.....   July 4, 2008
Fj Harrison
Silent Hill has always been a cult faveorite in pretty much every gamers mind, in some way its always been pinned lovingly on a gamers thumb.
But the fourth game in the series is quite a diffrent fare.
The gameplay is superb for a SH game, with gritty, scary graphics, great controls and ugly flesh monsters all knocking the atmosphere up to 11, its scary, violent, and strangly sexy in places.
And while we're on the subject of atmosphere, SH4 has perfected it, in a way, you can see the developers said 'right, SH fan want scary and sick, and by god will we give them scaryand sick', it ranges from all sorts of gros matters that will strain on the stumoch like a tightner and will shred the nerves like a chainsaw.
Although, with everything so perfect theres some flaws.
For instance some of the diolouge can be horibly acted, making you feel like your watching the acting in the orginial RE.
An the camera is pap, for the best part i found myself attacked from corners by monster owl things when i did't know the freaken' thing was even following me.
All i all a near perfect Survival Horror for the sicko in all of us, just make your its with your lights on



2 out of 5 stars Good for fans, dissapointing for the rest.   February 14, 2008
Delaney (Glasgow)
I hadn't played a survival horror game since Resident Evil on the PS1 but the good reviews that this game was receiving made me decide to give it a go. Unfortunately, I was left disappointed. From the first five minutes of playing I found myself cursing the camera angles which reminded me of why I dropped the survival horror games in the first place. The left trigger allows you to bring the camera behind you giving you a view of what is ahead but having to do this repeatedly can be frustrating. The graphics are ok but nothing special for and xbox game and judging from the number of loading screens I would say this has been ported straight from the PS2. The gameplay itself can sometimes be quite rewarding but, as a few other reviewers have pointed out, it become repetitive towards the end of the game. One plus point is that the story is well thought out and the game does succeed in sending the odd shiver down your spine.

I know that fans of the series will probably love this game but for me it failed to convert me back to the genre.



2 out of 5 stars Lost the plot this time   June 27, 2007
vnllaS0ulMan (britain)
Silent Hill 4 is the most ambitious of the series but it fails to deliver the same level of dread. This instalment sees a man inexplicably trapped in his apartment where doorways to locations in the infamous town begin appearing in different rooms, and he must explore each of them to discover why he is trapped.

What seems like a refreshing new direction for this excellent franchise of games only sends it descending into obscurity, losing most of the scares along the way. Whilst the previous outings never made a lot of sense, that feeling of disorientation was key to the terror they delivered; and although SH4 can still be unsettling, it feels like a diluted spin-off of the Silent Hill series. It also doesn't help that you re-visit some locations through the course of the game; lazy design which suggests the developers selling out on the fourth chapter.

On it's own merits, SH4 is a half-decent game which remains entertaining right the way through. But for me, none of the sequels have matched the original, and when put next to that first horrific masterpiece of a game, Silent Hill 4 is mediocre.



4 out of 5 stars S H: the room   April 17, 2006
D. Scoggins
2 out of 4 found this review helpful


In the considerable wake of Resident Evil 4 the arrival of another survival horror game is somewhat under-whelming. RE 4 was a revolution in a genre that was becoming increasingly outmoded, failing to take full advantage of the capabilities of the current generation of consoles. The recent Resident Evil Outbreak games demonstrate this amply. With tedious gameplay and graphics that are indistinguishable from those of its Playstation forebears they reek of a cash-in. It should come as no great surprise that the latest Silent Hill game, The Room, fails to match its zombie-infested contemporary in terms of breakthroughs. Such comparisons are inevitable, yet to say that The Room's gameplay and specifically its combat system is vastly outdone by that of RE 4 would be to miss the point.

Silent Hill's strength lies in its storytelling ability, a facet that is frequently neglected by many developers. Suguru Murakoshi's delicately woven plot sucks you into a macabre world that explores the fundamental fears of society and the darker side of humanity. In previous outings Silent Hill had used locations such as schools, hospitals and fairgrounds, normally associated with safety, well-being and even fun to accentuate the horrific reality of the infamous town. The perversion of these havens undoubtedly underpins the series' objective, to create a thoroughly unsettling and disturbing atmosphere in an otherwise familiar environment. Such paradoxes are of course common ground for the horror fan, being expertly used in the likes of The Omen, Halloween and The Exorcist to name a few.

The Room progresses this theme making your own home a prison cell, leaving you isolated and bewildered, unable to communicate with fellow residents. You play as Henry Townsend, a single man in his late twenties, living in apartment 302 in South Ashfield Heights, in the town of Ashfield not far from Silent Hill. Henry's rather solitary life had been going well until a few days ago when he began having a re-occurring nightmare. Upon waking from such a dream you find your apartment has been barricaded from within. Upon discovering a mysterious portal on the bathroom wall, you seize the chance to escape from room 302 only to emerge in a nightmarish version of the Ashfield subway. It here, although the phrase hardly seems appropriate, is where the fun begins.

As you venture further into the other world the line between reality and fantasy becomes increasingly blurred. After the frustration of unsuccessfully trying to alert your neighbours to your imprisonment your first encounter with another person should be a great relief. Upon meeting the alluring Cynthia her matter of fact statement that you are in her personal dream-world does little to assuage your fears. When you finally return to your apartment, it has at once become reassuringly familiar and peaceful, no longer a confining tomb but a peaceful haven from the other world. In fact, Room 302 not only offers the chance to save your game, but also even revitalises your health for much of the game's duration. The immediate contrast between the first-person orientation in Room 302 and the typical third-person perspective of the otherworld is critical in establishing such notions. The slightest of changes in your apartment for instance shatter the illusion of safety that could otherwise have been easily overlooked. In the eerie subways and dank prisons beyond the portal, the third person perspective develops the detached sense of reality. While this is standard fair for Silent Hill its juxtaposition with the unexpected FP view in your apartment raises some rather unwelcome questions. Are you alive and dreaming, or dead and remembering your descent into madness? If nobody can acknowledge your presence than do you cease to exist? Any game that flirts with such existentialist questions and gives you the opportunity to bludgeon two-headed mutations with a variety of blunt objects deserves high praise indeed.

For all this hyperbole though The Room is by no means without its faults. Gameplay remains stolid as the assortment of ghosts and deformed beings are often sluggish and at times just plain annoying. This is exacerbated by the lack of any truly challenging puzzles, a feature that typified previous Silent Hill outings. Indeed, the option of selecting puzzle difficulty has been removed altogether, with one that encompasses the game as a whole. Considering that The Room is most likely to appeal to those already familiar with the series this seems a strange decision. In fact the success of SH4 is largely dependent on how it stands up to its predecessors. There are indeed highlights to the game, which won't be mentioned here for obvious reasons, yet they fail to live up previous examples. In Silent Hill 3 the room with the large mirror looks insignificant at first yet quickly establishes itself as the best and worst point of the game, its only point being to mess with your head in the most disturbing manner possible.

Silent Hill 4: The Room is certainly not a game for the casual gamer looking for fast and frenzied slice of gore soaked action. Its gameplay is barely different from its Playstation prequels while its locations are familiar for all the wrong reasons. Yet from the discordant guitar on the title screen Murakoshi's latest work sucks you into a world that sickens and delights with equal measure, compelling you to see the story's conclusion. Few games can get by on the strength of their narrative alone, yet SH4: The Room does this with the greatest of ease.



3 out of 5 stars Come On Eileen...   April 4, 2005
longshot75 (Woking, Surrey United Kingdom)
1 out of 2 found this review helpful

I had some major high hopes for the latest in the Silent Hill franchise, it sounded great, and after watching the truly chilling pre-title sequence to the game, I cracked up the surround sound, and dived in.. And overall I have to say that I was really disappointed.

Silent Hill 4 continues in effectively the same tradition as the previous installments. A third person action/adventure game using the same fixed angle cameras, grainy filtering, and a bizzarrely unsettling collection of characters creatures and demons. It centres around a guy called Henry, who awakes in his appartment one day to find it totally sealed up from the inside, a note painted in blood on the inside warning him not to go out, and after some poking around discovers a small hole in the bathroom, which takes him to strange alternate worlds beset with ghosts, demons and curiouslyt interwoven with reality. Henry soon finds himself embroiled in the work of a serial killer, somehow related to his own appartment, and must battle to uncover the truth about Walter, and set himself free from the room.

The big plus point really is the inclusion of the first person section in the room itself, and the sometimes unsettling use of the peepholes, sounds, and other effects in the appertment. In fact I would say that all of the decent scares actually come from this mode. The actual main game itself was very disappointing. It plays exactly the same as it's predecessors, but whilst the story is engaging, the monotany of getting from one part to another really starts to take it's toll. Essentially from start to finish, the game is nothing more than a collect-these-objects-and-put-them-here type of game, which is pushed along by the insultingly horrible device of people leaving reams of notes and diary entries everywhere which act as nothing more than a list of instructions for you to carry out. That said, the hard difficulty level offers you less help in this way, but there are no Silent Hill 3 style sliders to adjust the difficulty of the arcade sections, so the game becomes very difficult in all regards.

Also and probably more importantly, the Room just isn't really that scary. After a very short while, I just found myself plodding on through it like a normal third person game, it just didn't manage to evoke that same sense of foreboding as previous games that would make you tread slowly, spin round at strange noises, and have you totally on edge at what was lurking in the darkness. The creatures were a let down too on the whole, just seemed nowhere near as inventive or downright disturbing as previous games, although the ghost victims were great and offered an extra dimension to the gameplay.

But probably, above all, the most criminal thing about Silent Hill 4 is the fact that it re-uses every single location that you travel to in the other realm. So you basically end up trudging round the same place two completely different times with different aims, where only a handful of things have changed. This was a dreadful move on the part of the developers. After spending an hour or so exploring the prison world, reading notes, and working your way out of it, the last thing I wanted to do was have to do it all over again in a very sligtly different way a few levels later - it absolutely ripped the soul out of the game.

So who is Silent Hill going to appeal to? Well definitely to hardcore fans of the series, or the survival horror genre in general. Also, the story is strong, and intruiging enough to keep you going - if you're interested in the unravelling of a mystery, it'll also not let you down. But if you love Silent Hill for the scares, creepiness and atmosphere, I wouldn't recommend this particular one in the series, because it falls way short. Also it is really not gonna appeal to you if you're more interested in the adventure side of action/adventure because there are simply no puzzles to solve in this game - merely things to collect, and places to stick them. To people wanting the ultimate Silent Hill experience, Silent Hill 2 is by far and away the best of the series. I don't know if they are going to do a fifth in the series, but if they do I hope that they learn from the mistakes of the Room.


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